playmayhem-horizontal-white.svgBRAND
& MEDIA KIT
Everything needed to represent MAYHEM correctly — from the mark to social assets. Every public download is delivered as SVG.
LOGO SYSTEM
The angular M is the combat mark. Use the complete lockup when the brand name needs to be explicit; use the mark alone only when MAYHEM is already established in context.
lockup-white.svgmark-white.svghorizontal-black.svgwordmark-black.svgGive the mark room to hit.
Keep at least one mark-edge unit of clear space around every lockup. Nothing — type, rules, artwork or another logo — crosses that boundary.
DOWNLOAD CLEAR-SPACE SVG ↘MEDIA ASSETS
Ready-made public assets for X, link previews, listings and app surfaces. These are vector originals, so they scale cleanly without raster artefacts.
COLOUR SYSTEM
Obsidian and Bone carry the brand. Ember and Inferno signal impact. Signal is reserved for live states, confirmations and one decisive accent at a time.
Ember should feel like heat in a black room — concentrated, intentional, impossible to miss.
TYPOGRAPHY
Display type is loud and compressed. Interface type stays neutral. Data uses mono. The contrast keeps MAYHEM aggressive without making every screen shout.
ONCHAIN
COMBAT.
0123456789
Pick your fighter.
Three rounds. One winner.
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0123456789
2,500 MAYHEM
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USAGE GUIDELINES
The mark is already sharp. Don't decorate it into submission.
- Maintain clear space around every lockup.
- Use high-contrast versions on busy surfaces.
- Use the supplied SVGs rather than rebuilding the logo.
- Keep social assets within the approved palette.
- Stretch, skew or alter the proportions.
- Recolour the logo outside approved monochrome use.
- Add gradients, strokes, bevels or drop shadows to the mark.
- Place the white mark on low-contrast imagery.
MAKE IT FEEL
LIKE A FIGHT.
Hard contrast. Fast decisions. Controlled chaos. Everything else is noise.